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Quake 2 Mission Packs Collection
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Soldiers Of Germany _v1-3.zip
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sog
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server.cfg
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Text File
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2000-06-16
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2KB
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57 lines
// Sample Server Configuration File for SOG
//
// dmflags settings:
//
// DF_NO_HEALTH 1
// DF_NO_ITEMS 2
// DF_WEAPONS_STAY 4
// DF_NO_FALLING 8
// DF_INSTANT_ITEMS 16
// DF_SAME_LEVEL 32
// DF_SKINTEAMS 64
// DF_MODELTEAMS 128
// DF_NO_FRIENDLY_FIRE 256
// DF_SPAWN_FARTHEST 512
// DF_FORCE_RESPAWN 1024
// DF_NO_ARMOR 2048
// DF_ALLOW_EXIT 4096
// DF_INFINITE_AMMO 8192
// DF_QUAD_DROP 16384
// DF_FIXED_FOV 32768
// DF_CTF_FORCEJOIN 131072
// DF_ARMOR_PROTECT 262144
// DF_CTF_NO_TECH 524288
//
// The default dmflags here (280084) is set up as:
//
// DF_WEAPONS_STAY + DF_INSTANT_ITEMS + DF_SPAWN_FARTHEST +
// DF_FORCE_RESPAWN + DF_QUAD_DROP + DF_ARMOR_PROTECT
//
// which works out to:
//
// 4 + 16 + 512 + 1024 + 16384 + 262144 = 280084
// set dmflags 280084
// this dmflags (411156) is the same as 280084, plus DF_CTF_FORCEJOIN
// set dmflags 411156 // force join
// SOG uses a "sogflags" variable like the "dmflags" to store flags.
// 0 - Class-based teamplay (if teamplay is on)
// 1 - Skin-based teamplay (if teamplay is on - note: requires CTF paks)
// 2 - SOG_USE_KEY - use +soguse to open doors, buttons.
// 4 - SOG_FULLYLOADED - players start loaded with fullarmor/health/ammo
// 16 - SOG_IDG2_ONLY - only Flynn-class game.
// 512 - SOG_IDG1_ONLY - only Blaze-class game.
//
// SOG Teamplay can be initiated by using:
// set sog_team 1 and then using one of the combination of SOGflags (above)
set sv_airaccelerate 1
set hostname "SOG v0.40"
set public 1
set maxclients 4
set sogflags 2
set dmflags 16900
set fraglimit 25
set timelimit 20